Mark Bussler

History of Classic Game Room: The Pas…, Bussler, Mark

Por |2026-08-04T23:16:40+00:00agosto 4th, 2026|

Author:Bussler, Mark. All of our paper waste is recycled within the UK and turned into corrugated cardboard. General Interest. Need help?. Book Binding:N/A. Book Condition:VERYGOOD. We all like the idea of saving a bit of cash, so when we found out how many good quality used products are out there - we just had to let you know!

HOW TO DRAW WOMENS’ EYES: INSPIRED BY CLASSIC ILLUSTRATIONS VOLUME… Mark Bussl

Por |2026-08-04T23:16:39+00:00agosto 4th, 2026|

Please Note: All photos in our listings are stock photos unless stated differently. This item will ship internationally, please take note of the shipping time displayed by eBay. If you are located in the US or UK, international orders will be forwarded to our warehouse in your country before final delivery to you, and tracking will not start updating until your order has reached your country. Thank you for supporting my family business.

HARDCOVER How to Draw Womens’ Eyes: Inspired by Classic Illustrations Volume 1

Por |2026-08-04T23:16:37+00:00agosto 4th, 2026|

HARDCOVER How to Draw Womens' Eyes: Inspired by Classic Illustrations Volume 1 *NEW BOOK* Sold by CGR PublishingWe are the official publisher of the Inspired by Classic Illustrations series. Hardcover EditionRelease Date: October 8, 2021 Author: Mark Bussler Length: 244 Pages Black and White with Glossy Color CoverISBN: 978-1592182503 MSRP: $34.95 **We combine shipping on books! Pay shipping on first book, other books $1 per item. Please contact us if interested, or add items to your cart and request a total, or check out and contact us and well take care of it!**Learn how to draw consistent eyes and improve your drawings of women by taking inspiration from a rare collection of antique engravings from the masters of illustration.Use the skilled artisans of the 1890s as mentors and draw your best illustrations by working with models from 130 years ago. This unique book series immerses artists of all ages and skill levels into an immense collection of antique newspaper illustrations for an art lesson like no other. How to Draw Womens’ Faces Inspired by Classic Illustrations features:55 eye-drawing lesson examples based on classic engravingsHundreds of illustrationsFull-size 8 1/2" x 11" pagesIntroduction section with tools, pens, and digital drawing recommendationsUltra high-resolution scans from the CGR Restoration Workshop archivesBonus illustrations for inspirationHardcover and softcover printing optionsBold cover design from Robot Kitten Factory artist, Mark BusslerBefore the age of digital drawing and commercial art, these classically trained artists worked long hours with models to create technically superb illustrations with stunning eyes. More than 50 entertaining lesson examples guide beginner and advanced artists through the process of drawing and placing eyes on faces by using similar techniques that the artists did in the late 1890s, but with a modern flair.Writer, artist, and historian Mark Bussler (Magnum Skywolf, Best of Gustave Doré, 1904 Buffalo World’s Fair: The Pan-American Exposition in Photographs) assembled an amazing collection of contemporary historical drawings that he reverse engineered for modern artists who draw comics, manga, and illustrations for fun or work.“There is much that aspiring and veteran artists can learn by following lessons and taking inspiration from old-fashioned illustrations, engravings, and drawings from yesteryear. Eyes are the windows to the soul, and poorly drawn, they are the easiest way to screw up an otherwise good illustration. We’ll start our historically-inspired artistic journey by practicing techniques and proper placement on the head to facilitate the consistent drawing of eyes in various poses and situations."You’ll work with real-life models through contemporary eyes, taking inspiration from these Victorian-era illustrators and following them as guides through the realm of traditional studio drawing. One can almost imagine opening the windows to let in the light, breeze, and the smell of late-19th-century Paris (which probably smelled pretty awful.)"About the writer:Writer, artist, and publisher Mark Bussler has written more than 100 books and designed over 300 covers for CGR Publishing. Bussler is a professional artist and commercial designer who works in digital and physical media. He has created the Robot Kitten Factory series, Magnum Skywolf, Ethel the Cyborg Ninja, Retromegatrex, Omega Ronin, and other graphic novels and web comics. Additionally, he writes history books, art instructional guides, and photographic history collections. Bussler previously produced and directed films such as Westinghouse, Expo: Magic of the White City, and the Classic Game Room series. He is the founder and president of CGR Publishing.About the Publisher:The CGR Publishing Restoration Workshop uses a vast array of computers and digital scanners to restore, preserve, and enhance the classic works of writers and artists from the 19th century. Each new release includes display-quality covers, enlarged covers, and retro fonts. Select books include Dante's Inferno Retro Hell-Bound Edition, Gustave Doré's London: A Pilgrimage, The Complete Book of Birds, A Life of George Westinghouse, The Clock Book: A Detailed Illustrated Collection of Classic Clocks, The Aeroplane Speaks, and much more.

HARDCOVER – History of Classic Game Room Book *NEW* Signed Upon Request

Por |2026-08-05T03:06:04+00:00agosto 4th, 2026|

History of Classic Game Room: The Past, Present, and Future of Artistic Expression on the Internet HARDCOVER edition --- Book can be signed by the author upon request! --- (please leave a note during checkout and Mark Bussler can sign / personalize your book) Sold by CGR PublishingWe are the official publisher of Classic Game Room TM media. Before social media, there was Classic Game Room.It was the best of times, It was the worst of times, and I played a lot of Vectrex. The longest-running Internet video game review show in the world started as an experiment in the back room of an engineering company. Over a quarter century, after producing thousands of game reviews, Classic Game Room evolved into a publishing company of history books and comics about space ninjas while still producing gaming videos filled with bad jokes and endless action movie one-liners.This in-depth and humorous book is a fascinating case study of a brand that predates social media, endured the horrors of social media, and is withstanding the collapse of social media by remaining fiercely independent. After 25 years in business, Classic Game Room went full circle and ended up right where it started – on its own website surrounded by comic books and beer glasses.Engage disco! History of Classic Game Room is for fans who want to learn about the dawn of Internet video broadcasting in 1999 and the trials and tribulations of dealing with social media monopolies. It is also a lesson in pivoting one’s business away from disaster by doing things outside the box and paving a path forward that defies the norm. Learn how Classic Game Room turned into a publishing company, take a peek behind the curtain at Internet video production, and laugh out loud about stories from the most misunderstood show on the Internet.“Modern internet culture says to follow trends, copy content creators, and obsess over algorithms. I would advise one to do the exact opposite. In an industry being devoured by artificial intelligence, billionaire extremists, and short-form disposable content, the path forward is counterintuitive.”Includes unseen photographs from the many Classic Game Room eras, original new drawings from writer and illustrator Mark Bussler, and a look at future projects from the future in space when future robots rule space from the future.Chapter List:PROLOGUECHAPTER 1: AN INTRODUCTION TO CLASSIC GAME ROOMChapter 2: A Computer Lab in 1995Chapter 3: To Film School and BeyondChapter 4: Fromusalive.comChapter 5: The Game Room, SuckaChapter 6: Agent 0040ozChapter 7: From Web TV to DVDChapter 8: Advanced FilmmakingChapter 9: The Rise and Fall of DVDChapter 10: YouTubeChapter 11: It’s Raining Success and Free CoffeeChapter 12: Truxton, EDF, Vectrex, and Bird Week!Chapter 13: Storm Clouds on the HorizonChapter 14: Warning, Warning, Huge Enemy Approaching!Chapter 15: All Hail Lord KarnageChapter 16: A New HopeChapter 17: The Kobayashi MaruChapter 18: Do Sheep Dream of Electric Androids?Chapter 19: The Podcasts and Radio DramasChapter 20: One Last TryChapter 21: Engage Disco!Chapter 22: Rise of the MachinesChapter 23: Back to Where it BeganChapter 24: The Future of Artistic Expression on the InternetChapter 25: One Crazy JourneyEpilogueComplete List of Works by Mark BusslerClassic Game Room Gallery

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